Need for Speed Most Wanted Black Edition Review

2005 open world racing game

2005 video game

Need for Speed: Nearly Wanted
Nfsmw-win-cover.jpg

Cover fine art featuring a BMW M3 GTR (E46)

Developer(due south)
  • EA Canada
  • EA Black Box
  • Team Fusion (PSP)
  • Sensory Sweep Studios (DS)
  • Pocketeers (GBA)
Publisher(s) Electronic Arts
Composer(s) Paul Linford
Series Need for Speed
Engine EAGL
Platform(due south)
  • Nintendo DS
  • Game Boy Advance
  • GameCube
  • Microsoft Windows
  • PlayStation two
  • PlayStation Portable
  • Xbox
  • Xbox 360
Release Nintendo DS
  • EU: Nov 11, 2005
  • NA: November 15, 2005
Game Boy Advance, GameCube, Microsoft Windows, PlayStation 2, PlayStation Portable, & Xbox
  • NA: November 15, 2005
  • EU: Nov 25, 2005
  • AU: 2005
Xbox 360
  • NA: Nov 22, 2005[1]
  • EU: December two, 2005
Genre(s) Racing
Manner(s)
  • Single-actor
  • multiplayer

Need for Speed: Most Wanted is a 2005 open-world racing video game, and the ninth installment in the Need for Speed series. Developed by EA Canada and EA Black Box and published by Electronic Arts, information technology was released on November 11, 2005, for PlayStation 2, Xbox, GameCube, Nintendo DS, Microsoft Windows, Game Boy Accelerate and Xbox 360. An additional version, Demand for Speed: Nearly Wanted 5-i-0 , was released in the same year for PlayStation Portable. The game focuses on street racing-oriented gameplay involving a selection of events and racing circuits found inside the fictional city of Rockport, with the game'south main story involving players taking on the part of a street racer who must compete confronting xv of the city'south most elite street racers to become the well-nigh wanted racer of the group, in the process seeking revenge against one of the groups who took their car and developing a feud with the city'south police department.

Most Wanted brought in many notable improvements and additions over other entries in the series, its major highlight being more in-depth constabulary pursuits. Certain editions of the game were also packaged with the ability for online multiplayer gaming. Upon its release, the game received positive reviews from critics and became a commercial success, selling 16 million copies worldwide, condign one of the all-time entries in the series equally a result. Its success subsequently led to a collector's edition, Blackness Edition, which provided additional content for the game.

The game was later succeeded by Need for Speed: Carbon in 2006, which provided a sequel to Most Wanted 's story, with a virtual edition being made bachelor for PlayStation three via the PlayStation Store in May 2012, until information technology was discontinued the following year. A reboot of the game, developed by Criterion Games, was released in October 2012.

Gameplay [edit]

In the game, players accept part in illegal street races across Almost Wanted 's setting, utilizing a variety of licensed real-world cars (available at the fourth dimension of the game's development and release) that can be upgraded and customized with new parts while contending with the involvement of the law in their efforts to impede the thespian. Racing events feature a mixture of competitive racing beyond excursion or signal-to-point races, and checkpoint, sprint and drag races. The game features three modes of play - Career, Quick Race, and Claiming Series - with a quaternary mode assuasive for multiplayer being available to players on certain console editions. While many of the racing events feature those used in previous entries in the games, specially the Clandestine ready of games, some events - Drifting, Street X, Undercover Racing League tournaments and Outrun - are absent from Most Wanted, and replaced with 2 new ones. The get-go event is Tollbooth, a checkpoint-styled solo race, in which players must hit a gear up of checkpoints, each one within a fix amount of time; reaching a checkpoint quickly adds the fourth dimension left over to the timer for the next checkpoint. The second upshot is Speedtrap, in which players compete in a competitive checkpoint race, and must striking each checkpoint at their fastest speed; upon crossing the finishing line, each checkpoint'south total speed is accumulated to decide the winner. Speed accumulated by the player or opponent gets deducted by 10 km/hr later an opponent crosses the finish line showtime; this is signified by intermittent flashing on-screen until the histrion (or the other opponent cars) crosses the finish line.

The game features a selection of stock cars to choose from, each of which can exist modified during the game's career fashion with upgrades to heighten its performance and visual appearance. Customization of the auto's appearance is limited; the master emphasis of customization is to reduce the motorcar'south oestrus level rather than for reputation as in the Underground series - while some elements that were possible in the previous installments were removed, others received small changes such as players being able to make use of whole body kits on cars, the use of only one vinyl for the vehicle, and exterior colours being limited to the machine's main body, wheels and window tinting. Additional cars are as well bachelor for the histrion to apply - nearly of which are caused from the game's Blacklist Racers or unlocked after defeating a Blacklist Racer, while others are bonuses available from completing challenges; a number of cars available in the game are exclusives added in past the Blackness Edition copy of the game. Police cars cannot be driven in the game, except during special events in the game's Challenge Serial way. Most Wanted, like the Undercover series, avoids the utilise of major vehicle impairment on all racing models, with merely scratched pigment and heavily cracked windshields constituting the whole of the racers' impairment modelling. Police cars, on the other manus, sustain heavy damage when hit by the player's car or acquired by the player to crash into other cars or obstacles.

During races and the game'south Career way, players tin can make use of Nitrous Boosts to aid give them an edge against opponents. Unlike in Hugger-mugger, which first introduced the gameplay mechanic, Nitrous Boosts recharge over time, thus assuasive the actor to re-utilize it when needed. Players can also use a second ability to help out in tough situations chosen "Speedbreaker" - when used, the ability slows downwards time (similar to bullet fourth dimension), induces drift and momentarily increment the weight of the player's vehicle to go far harder to be pushed effectually, thus allowing players to maneuver their vehicle out of a hard situation.

Police Pursuit [edit]

The actor's machine, a Porsche Carrera GT, is being pursued by several undercover state police cars and a police helicopter in Free Roam mode. This screen-shot also depicts the use of simulated HDRR on the sunny heaven and surface lighting.

While the concept of players being engaged past law had been a feature of most entries in the series since the outset Need for Speed title, the development of Most Wanted saw the gameplay mechanic enhanced and firmly introduced into the series through the employment of a complex system. When players become engaged in a police pursuit, usually from conducting a traffic offence (referred to as "Infractions" in the game) in sight of a police unit of measurement (such as speeding), their aim at this point is to escape from the pursuit by either evading or taking out pursuing vehicles. The game'southward on-screen HUD is modified during a pursuit, including highlighting pursuing police force units on the mini-map, displaying the vehicle'due south heat level, and adding a Pursuit bar at the bottom detailing the number of police units in the pursuit, how many have been evaded, and how many take been taken out. The pursuit arrangement calculates how the constabulary handle the player via the heat level accumulated against the player'south current automobile. Heat accumulates from committing offences and continually evading capture by the police, with college levels of oestrus causing the police to be more aggressive, from employing additional tactics and tools (such as roadblocks, spike strips, and police helicopters), to involving stronger, faster police cars such as police SUVs and Federal units. If a player has just one car actively pursuing them, reinforcements may be called in and make it after a period of time.

Players can lose the police through skillful driving, making apply of their special abilities, ramming pursuing vehicles and utilizing "Pursuit Breakers" - ecology traps, highlighted on the mini-map, which when triggered cause a certain number of police vehicles to be taken out of activeness, such as swell through a gas station. Evading and losing the police - either past disabling/immobilizing vehicles, gaining some distance from pursuers, or a combination of both - does not end a pursuit, once in that location are no more than active vehicles. Instead, the actor enters a "cooldown" period when this happens, which pauses the pursuit (and any reinforcements being chosen in), they must hide and avert being spotted past police for a period of fourth dimension. The length of fourth dimension for this period is longer at higher levels of estrus but tin can be decreased significantly if the actor reaches and hides in special concealment spots effectually the game's setting, which are marked on the mini-map during this phase and are used to place them out of sight of police units. A pursuit fully ends when the histrion successfully escapes the police, or is overwhelmed and trapped, and thus "busted" equally a upshot.

Career Manner [edit]

In the game's primary mode, the objective is to race confronting each of the setting's major street racers (or Blacklist Racer) and defeat them. Initially, players begin by completing a tutorial sequence of events to ease players into the game, whereupon they must choose a automobile to use for the residuum of the game. The pick bachelor is limited, just more become available as the player defeats each Blacklist racer, including improve performance upgrades for these, with players able to sell any machine acquired at any time during the game - cars can exist bought at car lots, while upgrades and customization parts can be bought at garages. Events in this mode are divided into two categories - Racing events, and Milestones. While Racing events focus on the game's main series of racing events which earn money rewards when won, Milestones focus on completing specific objectives, nigh of which usually involve being involved in a law pursuit and raising the player's Bounty - a class of currency detailing how much trouble the player has acquired for the constabulary in the game's setting, based on the number of offences and damage to holding they had acquired. An example of a Milestone can exist the player being required to enter a police pursuit and then attempting to escape it within a prepare amount of time.

Law pursuits in this mode can occur in Gratis Roam, during a race, or from activating 1 in the game'due south pause menu - the latter tin be done only if there are any Milestones yet to be completed. Although law units will mainly impede a actor if they brainstorm pursuing them in a race, they will attempt to arrest them when in Free Roam. If the police force achieve this, the actor is fined based on their heat level, which is reset, and their auto is given an impound strike - if the player cannot pay their fines, or receive a third strike on their auto, information technology is impounded and lost; losing all of their cars this way and having no money to buy a new one, automatically ends the game. If the thespian escapes pursuit, the car retains the heat level it accumulated merely can lose this by either having its visual looks changed or by driving another vehicle for a catamenia of time. Players can view a statistic screen at whatsoever time during this mode to view their records regarding infractions, the cost to state, deployed tactics and pursuit lengths.

To have on each Blacklist Racer, players must complete events and Milestones associated with them, whereupon they must win against the racer in a successive series of races - the number increases equally the player progresses in the story. Defeating a Blacklist Racer not only unlocks the next opponent and a new series of events, along with new Milestones to achieve merely too unlocks additional cars and upgrade parts too, along with allowing the player to claim two rewards from them. Each Blacklist Racer has six rewards they can offer when defeated. While three of these rewards consist of special customization parts and unique performance upgrades, the other three, curtained from the actor until selected, consist of the racer's personal car - a uniquely modified vehicle - and 2 randomly selected bonus functions - extra money; impound recovery of lost vehicles; a "get-out-of-jail-free-card"; the removal of an impound strike on any motorcar. Any component Markers selected tin can be acquired past visiting the garages after returning to Free Roam. In add-on, defeating specific Blacklist Racers likewise unlock access to the other districts of the city - the player has access to 1 district, to brainstorm with, merely unlocks more than as they progress in the game, including additional safehouses.

Quick Race, Challenge Series and multiplayer [edit]

In Quick Race manner, players tin can enter whatsoever outcome they wish and utilise any motorcar that they want, while opting to either make custom parameters for the event (i.e. the number of laps) or allow the game create a random prepare of parameters. The number of events and cars to cull from depend on the player'southward progress in the game's Career mode.

In Challenge Series mode, players accept part in a successive series of events, in which completing ane unlocks the next issue. While around half of these are focused on checkpoint races, the other consist of a mixture of pursuit events akin to the Milestone events in Career Style, with each event tasking the player to consummate its goal using a specific vehicle on a specific road/from a starting position, and starting time on a sure level of rut. Vehicles for each event are pre-tuned, and range from various cars available in Career mode to those non accessible such as dump trucks and police cars. Completing specific challenges rewards the player with bonus cars for use in Career and Quick Race mode.

Multiplayer in Most Wanted consists of online modes, which were available for the Xbox 360, Xbox, PC and PlayStation Portable editions of the game. Upwards to 4 players tin can participate in an online race and can race in 4 game modes including excursion, dart, lap knockout and speed trap. Furthermore, there is the pick to enable Performance Matching in an online race - all cars in the race are automatically upgraded to lucifer the performance (i.east. tiptop speed, treatment, etc.) of the fastest auto in that particular race. However, every bit soon as the race is over, all modifications fabricated to the cars by performance matching are removed. The online multiplayer lobby was close down on August ane, 2011,[two] though it is still possible to play the game in multiplayer, but through an unofficial modification chosen "Most Wanted Online".[iii]

Plot [edit]

Setting [edit]

Well-nigh Wanted takes place in the fictional metropolis of Rockport, which consists of three major districts: Rosewood, Camden Beach and Downtown Rockport. The city consists of areas featuring grimy industrial complexes, flush suburbs, mountainous and wooded surroundings, a academy campus, and a downtown cadre, with a mixture of road networks ranging from coastal roads to major highways. The setting is heavily influenced by cities from across the Usa' "Rust Belt" and Pacific Northwest, with some resemblances to Pittsburgh, Pennsylvania, Seattle, Washington and Portland, Oregon. Much of the game'southward events and story accept place in a fixed time period betwixt sunrise and dusk, compared to the previous title's races that took place at night.

Story [edit]

In the metropolis of Rockport, members of the Rockport Constabulary Department (RPD) work to put an terminate to the metropolis'southward illegal street racing scene. A chore strength of traffic officers led by Sergeant Jonathan Cross works to bring downwardly the street racers involved, including a grouping known every bit the "Blacklist"  – fifteen street racers who take gained notoriety for their racing and their evasion of the police. The player, a street racer who arrives at Rockport to claiming the Blacklist with a custom painted blue and silvery BMW M3 GTR, receives help from fellow street racer Mia Townsend in setting up a race with Razor, the Blacklist's lowest-ranked commuter. The player attracts the attending of Razor by winning race subsequently race in their M3 GTR, including ii races against Razor'southward henchmen, Ronald "Ronnie" McCrea and Toru "Bull" Sato. Competing with him in a "pink sideslip" race a few days later on,[4] Mia discovers the player'due south BMW has left a huge oil slick at the commencement line when the race began, and calls the role player to warn them to end the race fast. However, the M3 breaks down due to engine failure and the player loses the race, forcing them to forfeit their automobile to Razor. Cross soon arrives with the RPD and arrests the player for street racing after Razor and the other street racers escape, but is forced to release them due to a lack of bear witness every bit the player no longer had a motorcar to drive.[five]

Once free, Mia picks upward the player from the law station and reveals to the role player that Razor had sabotaged their car in club to seize information technology and utilise information technology to climb upwardly in ranks within the Blacklist, and advises them to do the same in club to get revenge. Providing them with a safehouse and securing a new automobile, the player begins working to compete against the Blacklist in a serial of street races and challenges involving constabulary pursuits. In time, the actor rises up in the ranks, gaining enough reputation to soon attract Razor's attending one time they become the #2 racer on the Blacklist. The rivals presently compete again in some other pink skid race, with the thespian eventually defeating Razor and recovering their prized BMW M3 GTR.

Presently afterward their victory, Razor refuses to paw over the keys to the M3, which Mia snatches from him, telling him "it'southward over Razor". Razor retorts by saying "it own't over until I say information technology's over" and attempts to assault Mia to retrieve the keys. Mia subdues him and reveals herself to be an undercover police officeholder for the RPD, who had been working to bring downward the Blacklist from the inside for Cross. While Razor and the other drivers are all arrested, Mia refuses to permit the player be captured and tosses them the keys, advising them to run. She lies to Cross who questions the histrion'due south whereabouts, saying that he got away. This infuriates Cross, who demands the entire RPD go after the player, who is now the most wanted street racer in the nation.[half-dozen] As the RPD begins a citywide manhunt for the player, Mia contacts them and informs them with an escape route out of the urban center by jumping a derelict bridge on the urban center limits. She tells him that they can no longer go back to whatsoever of the safe houses every bit Cantankerous knows about them, and that their car is fast plenty to make the jump. The player successfully evades the cops past jumping the bridge and escaping Rockport. In a post-credits scene, Cross creates a national-level warrant for the player and his BMW M3 GTR, adding him to the National Most Wanted List. This result leads to the sequel, Demand For Speed: Carbon.

Development and release [edit]

Promotional screenshot of Rockport's fall foliage of Most Wanted for the Xbox 360 with Porsche 911 Turbo S

Need for Speed: About Wanted 'Black Edition, a collector'southward edition of Most Wanted, was released in celebration of the Need for Speed series' 10th anniversary and in conjunction with the release of Most Wanted. The Black Edition features boosted races, bonus cars and other boosted content. The Black Edition also comes with a special feature DVD that contains interviews and videos about the game. The Black Edition was released for Microsoft Windows, PlayStation ii and Xbox in the United States and Australia;[7] only the PlayStation 2 version of Black Edition was released additionally for Europe.[7] [eight]

The cutscenes in the game are live-action videos shot with existent actors and set pieces, and CGI effects are added to car exteriors and environments for extra visual flair. The videos are presented in a significantly different style from the Underground serial, and this presentation of cutting scenes is used again in Carbon and Undercover.

The delineation betwixt all of the versions graphics-wise is non the aforementioned, peculiarly on portable versions. The Microsoft Windows version varies by hardware and can look better compared to the console versions. The recommended hardware or above has a similar frame charge per unit to the Xbox 360 version. The game makes heavy utilize of the HDRR and motility mistiness effects to give a more realistic experience.

Need for Speed: Most Wanted v-i-0 is a PlayStation Portable port of Almost Wanted, released on the same day as its console and personal figurer counterparts. Similar to Almost Wanted, Well-nigh Wanted 5-1-0 features a similar Blacklist xv listing and Career Mode, with the addition of "Tuner Takedown", a "Exist the Cop" mode not featured on Most Wanted. Most Wanted five-1-0 lacks many elements of its other panel and PC counterparts, similar cutting scenes, a storyline and a free roam manner, and contains minor differences (including listing the real name of a Blacklist racer rather than his/her nickname). The title of the game is based on the numerals "v-1-0", which is the police code for street racing.

The music featured in the game are by and large licensed music by EA Trax. It is a variety of music genres ranging from rap, hip-hop, and rock, sung by artists like The Prodigy, Styles of Beyond, Disturbed, Avenged Sevenfold, and Hush.

EA ceased back up to the Windows version of the game very early in its life bicycle. The latest patch for the Windows version (1.3) was released on December 6, 2005.[9]

Reception [edit]

Need for Speed: Most Wanted was met with positive reviews.[xvi] GameSpot praised the game for its "sharp graphics" and "outstanding audio furnishings", but noted the AI for being "too easy at commencement, but too hard later".[twenty] IGN praised the map pattern, describing it equally "a crazily chromed out, sepia-tone mural of industrial structures", the car modelling, maxim "The machine models are especially sleek looking as well", the car line up and the render of exotics. Peculiarly strong praise was given to the police force system, saying "The cops are never that smart, but they continually grow in aggressiveness and numbers" and "they add that very necessary component of challenge, annoyance, and estrus that makes this game so fun". Praise fifty-fifty went to the cutting-scenes and their casting, which usually falls victim to critics, maxim "this mixture of animated, highly coloured FMV characters and stylized backgrounds is both imaginative and refreshing".[22]

Need for Speed: Near Wanted was a commercial success; it sold 16 million copies worldwide and iii.nine 1000000 in the United States, making it the best-selling title in the series.[23] The PlayStation 2 version of Near Wanted received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Clan (ELSPA),[24] indicating sales of at least 600,000 copies in the United Kingdom.[25]

Reboot [edit]

On April xviii, 2012, Southward Africa-based online retailer BTGames, the retailer that listed the existence of Jak and Daxter Collection, listed both Need for Speed: Nigh Wanted 2 and Dead Infinite three for pre-order, hinting that a possible sequel is in the works.[26] The About Wanted reboot was officially confirmed on June 1, 2012, on the official website and Facebook fan page. EA presented the game at their E3 live printing conference on June 4, 2012, and the reboot was released on October xxx, 2012.

References [edit]

  1. ^ "Microsoft Announces Xbox 360 Solar day One Launch Lineup — Strongest Launch in the History of Video Game Consoles". Microsoft. November 14, 2005. Retrieved November 14, 2005.
  2. ^ "EA endmost 18 online multiplayer services". Eurogamer. July 13, 2011. Retrieved July 19, 2011.
  3. ^ https://mwo.plak.mp/wiki/Main_Page
  4. ^ Electronic Arts (November 15, 2005). Need for Speed: Most Wanted (PlayStation 2). Electronic Arts. Level/area: FMV titled "six days ago.".
  5. ^ Electronic Arts (November xv, 2005). Demand for Speed: Well-nigh Wanted (PlayStation 2). Electronic Arts. Level/area: FMV titled "Some time later on...". Mia: I heard they didn't accept enough on y'all. Guess information technology's hard to smash yous for street racing when y'all don't have a ride.
  6. ^ Electronic Arts (November fifteen, 2005). Demand for Speed: Most Wanted (PlayStation 2). Electronic Arts. Level/surface area: Last pursuit, after 12 seconds. Cross: Hey Hotshot! Hey, thanks for helping us out! We've been able to pick up every Blacklist racer thanks to y'all! Now I'll take that into consideration if you lot give yourself up. And so what's it going to exist?'
  7. ^ a b "Need for Speed: Most Wanted (Black Edition) release information". MobyGames . Retrieved September 22, 2006.
  8. ^ "Need for Speed: Most Wanted release information (PlayStation 2 version)". GameSpot. Archived from the original on August 28, 2011. Retrieved September 23, 2006.
  9. ^ "Need for Speed: Most Wanted patch 1.3". The Software Patch . Retrieved September 22, 2006.
  10. ^ "Need for Speed Most Wanted for GameCube Reviews". Metacritic. Retrieved March 12, 2013.
  11. ^ "Need for Speed: Most Wanted for PC Reviews". Metacritic. Retrieved March 30, 2020.
  12. ^ "Demand for Speed About Wanted for PlayStation two Reviews". Metacritic. Retrieved March 12, 2013.
  13. ^ "Demand for Speed: Most Wanted five-1-0 for PSP Reviews". Metacritic. Retrieved March xxx, 2020.
  14. ^ "Need for Speed: Most Wanted for DS Reviews". Metacritic. Retrieved March 30, 2020.
  15. ^ "Need for Speed Most Wanted for Xbox Reviews". Metacritic. Retrieved March 12, 2013.
  16. ^ a b "Need for Speed: Nigh Wanted for Xbox 360 Reviews". Metacritic. Retrieved March 30, 2020.
  17. ^ "Need for Speed: Most Wanted review". 1UP . Retrieved August three, 2008.
  18. ^ Mason, Lisa. "Need for Speed: Most Wanted review". Game Informer. Archived from the original on October eleven, 2007. Retrieved February 12, 2007.
  19. ^ Ferris, Duke. "Need for Speed: Most Wanted review". Game Revolution. Archived from the original on January 24, 2007. Retrieved February 12, 2007.
  20. ^ a b Gerstmann, Jeff. "Need for Speed: Virtually Wanted review". GameSpot. Archived from the original on February 21, 2007. Retrieved February 12, 2007.
  21. ^ Osborne, Scott. "Need for Speed: Virtually Wanted review". GameSpy . Retrieved February 12, 2007.
  22. ^ a b Perry, Douglas (November 10, 2005). "Need for Speed: Most Wanted review". IGN . Retrieved February 12, 2007.
  23. ^ Totu, Florian (October 22, 2009). "100 million Need for Speed Games Have Been Sold to This Day". Softpedia. SoftNews NET SRL. Archived from the original on Apr 2, 2012. Retrieved Baronial 22, 2015.
  24. ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  25. ^ Caoili, Eric (Nov 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  26. ^ Phillips, Tom (Apr xviii, 2012). "Need for Speed: Most Wanted 2 outed by retailer". Eurogamer.

External links [edit]

  • Need for Speed: Most Wanted at MobyGames
  • Need for Speed: Near Wanted (Nintendo DS) at MobyGames
  • Demand for Speed: Most Wanted 5-1-0 at MobyGames
  • Need for Speed: Most Wanted at IMDb

bealfrod1973.blogspot.com

Source: https://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted_(2005_video_game)

0 Response to "Need for Speed Most Wanted Black Edition Review"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel